📕Welcome to the RGS!
Rogue Gameplay System is a comprehensive and flexible solution for developers using Unreal Engine. Although it was initially designed with a focus on Rogue Like games, this plugin is versatile enough to be applied to a wide variety of game genres. By seamlessly integrating the Gameplay Ability System, Game Features and Common UI, we provide a robust and adaptable foundation for your next project, whether it's a classic Rogue Like or an entirely different gaming experience.
Key Features
Gameplay Ability System: Enables the creation and management of complex abilities and attribute modifiers.
Game Features: Facilitates modularity and the addition of new features to your game.
Common UI: Ensures a flexible and efficient user interface, simplifying the creation of HUDs and interactive menus.
Procedural Generation: Tools to create dynamic levels and content, useful not only for Rogue-likes but for any game that benefits from variability.
Whether you're a solo developer or part of a team, the Rogue Gameplay System is designed to enhance productivity and speed up the development of Rogue-like games by optimizing the integration of these tools.
Why use the Rogue Gameplay System?
Easy Integration: Reduces the time required to set up essential systems.
Flexibility: Customize every aspect of the system to fit your game's style.
Compatibility: Works with the latest versions of Unreal Engine 5 (5.1 and above).
What games can I create using RGS?
The Rogue Gameplay System is ideal for games across many genres, including:
Rogue-likes and Rogue-lites
RPGs
Strategy Games
Shooters
Adventure Games
And much more!
Explore the documentation to learn more about how to use the Rogue Gameplay System in your project and take full advantage of its features to create unique gameplay experiences.
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